Reviews for You're Never Weird On The Internet (almost)

by Felicia Day

Book list
From Booklist, Copyright © American Library Association. Used with permission.

It may take readers time to acclimate to Day's particular joie de vivre, often expressed in all-caps, italics, underlinings, and so forth and accompanied by lots of sometimes raggedy computer-aided photos, diary pages, screen-shots, and more. But truly, she has done a lot in her life, getting in way early on the computer, the Internet, social networking, and especially, video games, in particular, World of Warcraft. And because Day's to-do list seems to never end, she moves from a basically home-schooled child to a straight-A, violin-math major to a stint in Hollywood (mostly commercials) to her own YouTube show, The Guild, about something near and dear to her heart video-gamers to her current work developing web and TV content as CCO of Geek & Sundry. Day's voice is endlessly energetic, often funny, and sometimes crude, and she never lets up. Day notes, in a rare moment of understatement, This isn't a typical lady memoir. Untypical, too, but much appreciated are Day's admissions of difficult times and how to overcome them. A super (and superquirky) memoir.--Kinney, Eloise Copyright 2015 Booklist


Kirkus
Copyright © Kirkus Reviews, used with permission.

Actress Day, best known for her "geek goddess" roles in such nerd-culture touchstones as the Web series The Guild and various Joss Whedon projects, recounts her unusual upbringing and the neuroses-strewn path that led to her obsessions with fantasy, science fiction, gaming, and online communities. Diffidently home schooled by an eccentric, indulgent mother, the author and her brother were largely left to pursue their particular passions in an environment of social isolation. Day responded by immersing herself in the imaginative worlds of escapist genre fiction and video games, forging communities of like-minded introverts over the nascent World Wide Webwhen she was not busy excelling at advanced mathematics and the violin, achievements that would land her in college at an age years younger than her peers, further exacerbating her social awkwardness. Day writes charmingly of her cluelessness and determination throughout her career, but there is a dark undercurrent to her drive to succeed, no matter how arbitrary the reward. From "leveling up" in an online game to maintaining a perfect (and perfectly useless, post-graduation) GPA, Day has always pursued her goals with a manic focus seemingly driven entirely by fear and panicky self-doubt. This compulsive nature led to addiction problems, interpersonal chaos, and extended periods of depression. The author's feelings about her prominent role in the misogyny-drenched "Gamergate" scandal, which she reveals here with raw anger and hurt simmering beneath her breezy, kooky gal patter, suggest a painful ambivalence about the costs and rewards of the indoor, fantastical, virtual lifea fascinating thread that is too glancingly addressed throughout the book. Day is delightfully good company and has an interesting story to tell, but a richer work would have made more room for a consideration of the darker aspects of geek culture. Copyright Kirkus Reviews, used with permission.


Library Journal
(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Geek icon Day's memoir tells the story of her oddball homeschool education and how she found her tribe online in the early days of the Internet. Her idiosyncratic early life led her to take risks and push herself through a grueling college degree, to a risky acting career, and eventually to launch her self-produced hit online video series The Guild as well as the Geek and Sundry network. Funny and fun throughout, Day takes the reader to some unexpectedly dark places, through video game addiction, depression, Gamergate threats, and dealing with stalkers, but keeps her sense of humor and optimism. Day's narration (with an introduction written and read by Joss Whedon) is engaging and heartfelt. -Verdict Recommended for fans of the author's video and TV work and readers interested in independent Internet media. ["Day's writing is warm and charming. Fans of her work will gobble this up, but anyone who has ever despaired of finding their passions would benefit from a read as well": LJ memoir column 6/18/15 review of the Touchstone hc; ow.ly/RHI4E.]-Jason Puckett, Georgia State Univ. Lib., Atlanta © Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


School Library Journal
(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Day details her unorthodox upbringing and how she used her obsession with online gaming to develop the groundbreaking web series The Guild. Digital natives will relish what is essentially a history lesson about the early days of the Internet as they know it and take heart as the nerdy Day finds her tribe and taps into her passion for storytelling. © Copyright 2016. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.