School Library Journal Gr 7 Up-This is World War I as never seen before. The story begins the same: on June 28, 1914, Archduke Franz Ferdinand and his wife are assassinated, triggering a sequence of alliances that plunges the world into war. But that is where the similarity ends. This global conflict is between the Clankers, who put their faith in machines, and the Darwinists, whose technology is based on the development of new species. After the assassination of his parents, Prince Aleksandar's people turn on him. Accompanied by a small group of loyal servants, the young Clanker flees Austria in a Cyklop Stormwalker, a war machine that walks on two legs. Meanwhile, as Deryn Sharp trains to be an airman with the British Air Service, she prays that no one will discover that she is a girl. She serves on the Leviathan, a massive biological airship that resembles an enormous flying whale and functions as a self-contained ecosystem. When it crashes in Switzerland, the two teens cross paths, and suddenly the line between enemy and ally is no longer clearly defined. The ending leaves plenty of room for a sequel, and that's a good thing because readers will be begging for more. Enhanced by Thompson's intricate black-and-white illustrations, Westerfeld's brilliantly constructed imaginary world will capture readers from the first page. Full of nonstop action, this steampunk adventure is sure to become a classic.-Heather M. Campbell, formerly at Philip S. Miller Library, Castle Rock, CO (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
(c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Book list Instead of the Victorian era most often found in the steampunk genre, Westerfeld sets his new series in a Europe hovering on the edge of World War I. The ingenious premise is that Europe is divided not only into traditional historical camps, but also into Darwinists, who genetically manipulate animal life-strands into beasts and even whole self-contained ecosystems with wondrous capabilities, and Clankers, whose imposing constructions of metal and gears are a marvel of technological wizardry. Deryn Sharp, from Darwinist England, disguises herself as a boy to enlist on the Leviathan, a flying whale-ship, while Prince Alek, recently orphaned son of Archduke Ferdinand, finds himself on the run in a sort of walking Clanker tank. The plot is boosted almost entirely by exciting and sometimes violent fight sequences, but reading about (and seeing, thanks to Thompson's ample, lavish, and essential illustrations) the wildly imaginative creatures and machines provides nearly as much drive. Fans of Philip Reeve's Mortal Engines (2003) or Kenneth Oppel's Airborn (2004) will be right at home in Westerfeld's alternate reality.--Chipman, Ian Copyright 2009 Booklist
From Booklist, Copyright © American Library Association. Used with permission.
Publishers Weekly Launching a planned four-book series, Westerfeld (the Uglies series) explores an alternate 1914 divided between Darwinists, who advocate advanced biotechnology, and Clankers, masters of retrofuturistic mechanical engineering. Austria-Hungary's Prince Aleksandar is whisked away into the night by trusted advisers; he soon learns that his parents, Archduke Franz Ferdinand and Countess Sophie, have been murdered and that he has been targeted by prowar Germans. Half a continent away, Deryn Sharp successfully passes as a young man to join the British Air Service; her bravery during a catastrophic first flight aboard a genetically enhanced jellyfish ("The creatures' fishy guts could survive almost any fall, but their human passengers were rarely so lucky") earns Deryn a post on the living airship Leviathan. The fortunes of war lead Aleksandar and Deryn to the Swiss Alps, where they must cooperate or face destruction at the hands of the Germans. The protagonists' stories are equally gripping and keep the story moving, and Thompson's detail-rich panels bring Westerfeld's unusual creations to life. The author's fully realized world has an inventive lexicon to match-readers will be eager for the sequels. Ages 12-up. (Oct.) (c) Copyright PWxyz, LLC. All rights reserved
(c) Copyright PWxyz, LLC. All rights reserved